Examples of what is included in Thriller:
Themes+settings: Characters:
- Urban - Protagonist vs. Antagonist
- Modern - Hero vs Villain
- Crime - Psychics
- Deaths - False hero
- Missing people - Victims
- Greed - Love/sex interest
- Paranoia - Comic relief
Narrative: Emotions for audience
- Murder - Suspense
- Protagonist threatened/ captured - Tension
- Assault - Scared
- Chase scenes - Fear
- Gun fights - Shock
- Mind games - Excitement
- Twists
- Plot twists
Technical codes:
- camera angles
- Movement
- Editing (cuts&fades)
- Mis-en-scene
- Sound
- Colour/lighting
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Monday, 7 November 2016
Theories
Vladimir Propp
Character roles:
The hero - seeks something
The villain - opposes the hero
The donor - helps the hero
The dispatcher - sends the hero on his way
The false hero - falsely assuming the role of hero
The helper - gives support to the hero
The princess - the reward for the hero, but also needs protection from the villain
Her father
Example of Propp:
Shrek
The hero - Shrek as he saves Princess Fiona and wins her love
The villain - Lord Farquaad as he wants Fiona to himself
The donor - The donor is not a particular person but a magical dragon who helps stops the wedding of Lord Farquaad and Fiona when Shrek realises he loves her, and finds out that she is an ogre too.
The dispatcher - Lord Farquaad is the Dispatcher as he is the one who sends Shrek to go and rescue Princess Fiona.
The false hero - The False hero is Lord Farquaad because he earned the princess even though he had to get Shrek to complete the mission to save her from the castle, however Shrek and Fiona end up in love.
The helper - Donkey is the helper in Shrek as he provides Shrek someone to talk to as well as moral support throughout the film.
The princess - Fiona
Her father - king Harold
Claude Levi-Strauss
Binary oppositions
- symbolic oppositions
e.g. Hero vs. Villain
Tzvetan Todorov
Simple narrative structure.
Start with equilibrium - in which life is normal then something happens to disrupts that then there is a new equilibrium
Roland Barthes
codes - denotation and connotation to analyse images
Action - a narrative device by which a resolution is produced through action e.g. shoot out
Enigma - a narrative device that teases the audience by presenting a puzzle or riddle to be solves. Works to delay the story's ending pleasurably.
Symbolic - (connotation) - secret hidden meaning
Semic - (denotation) - what is literally happening
Cultural - a narrative device which the audience can recognise as being part of a culture e.g. a 'made man' in a gangster film is part of the mafia culture.
Character roles:
The hero - seeks something
The villain - opposes the hero
The donor - helps the hero
The dispatcher - sends the hero on his way
The false hero - falsely assuming the role of hero
The helper - gives support to the hero
The princess - the reward for the hero, but also needs protection from the villain
Her father
Example of Propp:
Shrek
The hero - Shrek as he saves Princess Fiona and wins her love
The villain - Lord Farquaad as he wants Fiona to himself
The donor - The donor is not a particular person but a magical dragon who helps stops the wedding of Lord Farquaad and Fiona when Shrek realises he loves her, and finds out that she is an ogre too.
The dispatcher - Lord Farquaad is the Dispatcher as he is the one who sends Shrek to go and rescue Princess Fiona.
The false hero - The False hero is Lord Farquaad because he earned the princess even though he had to get Shrek to complete the mission to save her from the castle, however Shrek and Fiona end up in love.
The helper - Donkey is the helper in Shrek as he provides Shrek someone to talk to as well as moral support throughout the film.
The princess - Fiona
Her father - king Harold
Claude Levi-Strauss
Binary oppositions
- symbolic oppositions
e.g. Hero vs. Villain
Tzvetan Todorov
Simple narrative structure.
Start with equilibrium - in which life is normal then something happens to disrupts that then there is a new equilibrium
Roland Barthes
codes - denotation and connotation to analyse images
Action - a narrative device by which a resolution is produced through action e.g. shoot out
Enigma - a narrative device that teases the audience by presenting a puzzle or riddle to be solves. Works to delay the story's ending pleasurably.
Symbolic - (connotation) - secret hidden meaning
Semic - (denotation) - what is literally happening
Cultural - a narrative device which the audience can recognise as being part of a culture e.g. a 'made man' in a gangster film is part of the mafia culture.
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